Product roadmap · directional, not a release promise

From one browser game
to a living world.

Our proposed path from a live Korean browser game to a mobile-first experience with AI-assisted story content. Timelines are targets that depend on development, testing, funding and platform reviews.

Build, verify, expand.

Presenting shipped product separately from ongoing experiments and future goals is important to our users and prospective partners.

LIVE · SEPTEMBER 2026
STAGE 01

Browser game & character debut

Publicly playable Bukangi's Way Home, community leaderboard, items and a mission to make the shark's trip home feel meaningful.

  • Game accessible at busanshark.com
  • Coverage by SBS, MBC, Newsis and Yonhap News TV
  • Social message shown after game over
PROTOTYPE · OCT 2026
STAGE 02

Claude API mission director

Build and test a creative layer that adapts mission titles and narrative to safe, prevalidated game rules.

  • Offline interactive mission and outcome demo
  • Optional live API connector and server-side key handling
  • Next: production event validation, telemetry and cost limits
TARGET · Q1 2027
STAGE 03

iOS mobile-game MVP

Prototype an App Store-ready mobile edition with richer character motion, touch controls and a repeatable progression loop.

  • Core gameplay and character art improvements
  • Challenge integration, accessibility and device testing
  • App Store review, launch-readiness and privacy preparation
EXPLORATORY · 2027+
STAGE 04

New chapters & global audience

Explore additional characters, multilingual content and episodic gameplay only after validating player demand.

  • Potential Android expansion after iOS validation
  • Character stories, safe localized dialogue and events
  • Additional indie titles under the broader creative studio

A measured business model.

We want to keep the original browser experience accessible while studying business models that respect the audience.

EXISTINGFree browser gameThe current public game is free to play. Existing social-impact messaging remains separate from commerce.
PLANNEDPremium mobile contentExplore optional cosmetics, narrative chapter packs or a reasonably priced premium download; pricing is not decided.
POTENTIALCharacter partnershipsConsider responsible IP licensing, collaborations or merchandise after confirming appropriate rights and demand.
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AI is a narrative and creator-tool layer, not a claim that every gameplay decision is made by an LLM. Mobile stages, funding and monetization are proposed rather than live offerings.

Let's keep creating

Follow the project as it grows.

Explore the original game or reach us at hello@busanshark.com.

Play the game ↗