Live browser game · Next chapter in development

Real stories.
Playable worlds.

BUSAN SHARK is an independent game studio turning real-world stories into character-led games. Our first browser game is live and covered by four Korean news outlets. Next: mobile play, with Claude-assisted missions and bilingual storytelling.

Independent game studioCreated in 2026Web game live · AI in prototype
BUKANGI · HOMEWARD RUN
Bukangi, the shark from our browser game✦✷
THE JOURNEY CONTINUES◀ ▴ ▾ ▶
WORLD01 / BUSANBack to the sea →
NEXT UPAI MISSIONS ✦Prototype in progress

One real moment.
One playable story.

On September 18, 2026, a shark was spotted in the waters near Busan North Port. That story inspired Bukangi's Way Home (부캉이의 집으로 가는 길), a free browser game where players dodge debris, collect helpful items and travel as far as they can toward the open sea.

🦈

A game you can play

A live, publicly accessible browser arcade game with touch controls and a shared distance leaderboard.

Open the live game ↗

📡

Organic attention

Coverage in national Korean news outlets, including SBS, MBC, Newsis and Yonhap News TV, within days of launch.

View verified articles ↗

💙

Games with purpose

The live game also draws attention to missing children after each run. We want games to inspire empathy as well as play.

See the original project ↗

Characters, stories
and smarter play.

We are developing short, character-led games for casual mobile players, starting with an independently built browser game. We intend to use Claude API as a creative content layer — not to replace the game engine.

  • AI-assisted daily mission text grounded in valid game mechanics
  • Reactive character dialogue based on player progress
  • Localized narrative content for players outside Korea
  • Creator-reviewed game content and safe server-side API calls
“

Technology can give a tiny character a much bigger world.

Our goal is to connect familiar arcade fun, expressive characters and AI-assisted narrative systems. Our AI features are at the prototype stage; the original web game is already live.

LIVE
Web arcade game
4
Verified media outlets
NEXT
Mobile + AI

Three connected layers.

A practical product plan, starting from what exists and expanding only as features are built and tested.

LAYER 01 · LIVE

Original web game

Fast-play endless dodging, character charm, score competition and a meaningful end-of-run moment.

LAYER 02 · PROTOTYPE

Claude mission system

Validated goals and AI-written mission descriptions that can later fit into game events and challenges.

LAYER 03 · PLANNED

iOS & mobile worlds

New levels, story chapters and international releases, designed for mobile players first.

Small-team creativity.
More reasons to return.

For casual players, an expressive character and a fresh daily challenge can make a short session worth coming back to. For an independent creator, writing and translating every update by hand limits how often new stories can ship.

AUDIENCE & VALUE

Short sessions, lasting characters

We are starting with browser arcade players and targeting casual mobile players. Daily challenges and story chapters are our next experiments in repeat play.

WHY CLAUDE

A focused content workflow

Claude will draft chapter-specific mission text in Korean and English from predefined goals. Creator review and consistent game rules keep content grounded as we test new updates.

BUSINESS DIRECTION

Validate before expanding

The browser game is free. We plan to test demand for optional mobile story packs and cosmetics, then explore character partnerships. These are proposed revenue streams.

Independently created.
Already playable.

Created by 황금별, the maker credited in Bukangi’s Way Home. A real-world story became a playable product, with independent coverage by SBS, MBC, Newsis and Yonhap News TV.

NEXT VALIDATION

Measure the next chapter.

Our next steps are to connect missions to gameplay events, compare Korean and English content quality, and measure mission completion, repeat play and API cost per update. The AI demo currently uses simulated run inputs; mobile releases are planned.

See product milestones →
Let's build the next chapter

Press, partnerships and collaboration.

Interested in the game or its next steps? Reach the project directly.

hello@busanshark.com ↗